

It's also possible to have them stop rolling for no reason, which can throw you off. The worst situations you can find yourself in are having them constantly roll to opposite sides or getting attacked by a mix of a ground roll and an air roll. If healing isn't needed, then proceed to deal as much damage as possible to the lone one. Going back to the fight itself, the second you bring any of them down, prioritise making the other one roll past you and heal while he does, if needed.

This is one of your best opportunities to do so. If they both start rolling towards the other side of the room, immediately heal if you need to. Spells are able to damage them both while they're standing and while they're rolling, and are best to use in situations where you would damage both of them with a single cast.
WATCHER KNIGHT UPGRADE
I would recommend getting the Vengeful Spirit upgrade for this if you haven't already. If you're further away from them (also possible while next to them) then shoot spells towards them. If you're next to them, try to pogo both for damage while following the usual "dash out of the way once they roll" thought process. When two of them are on the same side, there are a few things that you can do: This should be done as soon as you see the rolling animation.Īlso note that it's possible to pogo off of them while they're rolling, typically on the ground.

In that case you would dash straight to the right. If you're on his left side, then his roll will likely head towards the left aswell. If the one you're pogoing starts to roll, immediately dash towards the opposite side of the one you were on. If one is on the other side while you're doing this, use sound to tell when the time is right to move away. At this point, you want to keep pogoing until either one of them starts to roll. It's possible to close in on them, hit them until they get ready to swing at you, then back off and jump ontop of them in order to pogo them for damage.

The very first one that spawns is easy to weaken down before the next one appears. The faster they go down, the less risk you face. This is pretty straightforward, but it can often be hard to keep track of that, so I would advise doing it whenever you're able to.
WATCHER KNIGHT FULL
Starting this fight with full soul makes it a lot easier.įor the boss fight itself, there are a few things you can try doing: Putting the chandelier aside as you've already gotten it, the first thing you want to do upon entering the room (note: not triggering the boss fight, just entering) is dream nail the corpses until you get yourself up to full health and soul. Some of it is similar to what was already said though. There's a lot of good advice in this thread already, but I'll go ahead and drop my two cents.
